

Similar to the Desert Warriors of Act II, cold magic is king when it comes to the most popular Act III mercenary choice. While wielding sword and shield, they are true experts in the use of elemental magic.Īct III's mercenaries are available in three different types - Lightning, Fire, and Cold. The Iron Wolves of Kurast belong to an almost ancient clan of mercenaries led by Asheara. Last but not least, the Prayer aura provided by the Combat mercenary from Normal and Hell Act II can provide great life regeneration if you don't get any use out of Holy Freeze or Might.Ĭold: Ice Blast, Glacial Spike, Frozen Armor Its Might aura boosts overall physical attack damage, making it a great pick for physical damage builds like Zealadin or Frenzy Barbarian. It also slows attack speed and deals a small amount of cold damage while adding cold damage to attacks.Īnother popular choice is Nightmare Act II's Offense mercenary. In essence, three of the six auras see regular use in both early- and end-game play.įirst off, Nightmare Act II's Defense Holy Freeze mercenary does a great job at slowing down approaching or fleeing enemies. Besides their aura, Desert Warriors use the Amazon ability Jab, a quick triple attack. The main reason for that is the fact that they are able to grant six different Paladin auras, adding a ton of damage, defense, or utility for players and their parties. It is safe to say that Greiz's Desert Warriors of Act II have been the most popular mercenary choice over the last two decades. That again makes those monsters more vulnerable to physical damage. This area-of-effect spell around the archer will illuminate monsters and significantly lower their defense for a period of time. However, several classes and builds can and should use Act I archers to maximize their potential.īesides the ability to use either Cold or Fire Arrow as their main attack, all archers use the Amazon ability Inner Sight. You can also drag and drop a potion over the merc's avatar on the top right of your screen.Įach type of mercenary represents the storyline and flavor of the act they're hired in, showcasing the influence of classical RPG elements on Diablo II's overall design philosophy.Īct I Mercenaries: Rogues of the Sisterhood of the Sightless EyeĪs the somewhat weak starting mercenaries in Act I, the Rogues (also called archers) have had a rough time establishing themselves as a viable mercenary option. You can quickly hand your mercenary a potion by holding Shift and pressing one of your belt's potion hotkeys.

For any specific item restrictions, please refer to the mercenary tables down below. In general, mercenaries are able to wear helmets, body armor, and weapons. Several community members tried to decipher the mercenary AI over the years and successfully showed that mercs are not too smart when it comes to advantageous behavior in battle, making optimal item builds even more important.īy pressing the O button, players will get access to their mercenary's inventory screen. In terms of control, players are not able to tell their mercenaries what to do. Every other act will provide you with a "mercenary" quest if you choose to skip the quest in Act I.įrom there on, mercs can be hired and resurrected from the following NPCs in all five acts, with Tyrael only offering the resurrect option:Ĭontrolling Mercenaries in Diablo II: Resurrected Kashya will automatically provide you with an Act I mercenary, a bow-wielding Rogue of the Sisterhood of the Sightless Eye. Players can hire mercenaries after completing the Blood Raven Quest in Act I Normal. Hiring Mercenaries in Diablo II: Resurrected And not only that: Single builds can profit from a multitude of different mercenaries and equipment load-outs, adding a whole new customization layer to Blizzard's ARPG classic. Since then, mercenaries have always been an important part of end-game character builds. Blizzard North buffed merc stats, damage, and defenses - all because they wanted players to give equipment to their trusty hirelings. That changed with the release of Lord of Destruction, D2's first and only expansion. They were severly undertuned, lacked customization options, and players weren't able to take them to other acts than the one they were hired in. In Diablo II, Mercenaries, also called mercs or hirelings, are non-playable characters (NPCs) that have been designed as an additional way to provide character customization and optimization.ĭuring Diablo II Classic, almost nobody used mercs in day-to-day gameplay. This guide will present everything you need to know about Mercenaries, their abilities, optimal equipment, and class-specific Mercenary choices.Ībout Mercenaries in Diablo II: Resurrected In Diablo II: Resurrected, Mercenaries (also called mercs or hirelings) fight along your side as you make your way through Sanctuary.
